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WRITERIGHTHandwriting Analysis & Early InterventionACADEMIC PROPOSAL · CONCEPT PROTOTYPE
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WriteRight began as an academic proposal co-authored with WenXi Wu (PhD student, Special Education) for a Spring 2026 course project. The evaluation plan below was proposed but not conducted. The interactive build linked here is a solo portfolio prototype with simulated handwriting analysis — not real computer vision.

Academic Proposal · Concept Prototype

WriteRight

Project Type
Academic Proposal · Concept Prototype
Academic Proposal
Role
Co-PI — Intervention Design & Data Analysis
Collaborator
WenXi Wu (Lead PI) — PhD student, UMD College of Education, Special Education
Timeline
Spring 2026 · academic final project
Portfolio Build
Scope
Built solo as a conceptual interactive prototype
Status
Simulated analysis — not validated
Skills
Intervention Design, UX Research, Evaluation Planning, Theory-Grounded Design Rationale, Prototyping
[ the project ]

An AI-powered writing intervention concept for adults with dysgraphia — built to grow real skill, not just confidence.

WriteRight is a cross-disciplinary final project pairing HCI design with special education research — an AI-powered writing intervention concept for adults with dysgraphia. The core question driving it: how do you build a tool that grows real handwriting skill over time, without inflating confidence the skill hasn’t earned?

Team & roles
WenXi Wu — Lead PI

PhD student in Special Education whose prior work studies video modeling and AI-generated video for autistic learners. Brought a qualitative and mixed-methods research design background and led overall direction and oversight.

Colin Roberts — Co-PI

Contributed intervention design and data analysis — informed by prior work managing PHNX, an mHealth intervention app for minority youth, built with UMD’s CREATE Lab.

[ problem ]

Dysgraphia tools treat handwriting as something to grade, not something to coach

Adults with dysgraphia face a persistent skill-development gap: most handwriting support is either clinical — occupational therapy, often infrequent and appointment-bound — or absent entirely once school-age accommodations end. Existing digital tools tend to evaluate handwriting rather than build it, giving users a score with no clear path to improvement, and no way to track whether confidence and actual skill are moving together.

The stakes

Tools that boost a user’s confidence without producing real skill gains can do active harm — making someone feel improved while their underlying handwriting ability stays flat.

[ design challenge ]

How might we help adults with dysgraphia build real handwriting skill over time, without inflating confidence the skill hasn’t earned?

[ research ]

Grounding decisions in theory, not assumption

Every design decision was required to connect to peer-reviewed research rather than intuition. Three readings shaped the core design logic — each surfacing a specific risk the design then had to answer for.

The readings
Reich & Teeny (2025)

Confidence gains from AI interaction can be domain-dependent and, critically, unwarranted — a user can feel more capable without being more capable. This became the central risk WriteRight was designed to avoid.

Doshi & Hauser (2024)

Informed how AI-assisted creative and skill tools should be framed to avoid undermining user agency.

Ding et al. (2025)

Structured AI representations function as guardrails that focus users without removing their autonomy — directly shaping the decision to present feedback within defined categories rather than as open-ended AI output.

[ rationale & solution ]

Three principles, each answering a specific risk

Each interaction principle maps directly back to a finding from the research — the design is the argument for how to avoid the false-confidence trap.

Structured openness

Feedback and exercises are presented within defined categories and stages rather than freeform AI output, so users always know what they’re working on and why — responding to Ding et al.’s guardrails finding and the documented cognitive-overload barrier for adults with dysgraphia.

Coach framing

The AI persona is a writing coach, not a grader. Feedback is always framed as what to do next, never as what went wrong — a direct response to Reich & Teeny’s finding that AI can act as a high-credibility social referent in rule-governed skill domains.

Objective anchoring

Every piece of encouraging feedback is paired with the underlying objective metric that supports it — preventing the false-reassurance risk Reich & Teeny identified while still preserving motivational framing.

Proposed core features
AI photo scan analysis

Users photograph a handwriting sample; the system analyzes letter formation, spacing, line alignment, and legibility, with color-coded (red/amber/green) feedback and plain-language explanations.

Personalized action plans

Six-week adaptive plans that shift emphasis based on a user’s evolving strengths and weaknesses across scans.

Daily exercises

Short, targeted practice sessions (10–15 minutes) designed for sustainable daily engagement.

Progress & specialist sharing

A longitudinal dashboard, with the option to share data directly with an occupational therapist or writing specialist — positioning the app as a supplement to clinical care, not a replacement.

[ evaluation & prototype ]

Four methods, each testing a distinct claim the app makes

Proposed

This evaluation plan was proposed as part of the academic project and was not conducted — no usability sessions, skill assessments, or specialist interviews were run.

01

Think-aloud usability study (6–8 adults with dysgraphia) — would test whether the interaction design functions across core tasks: scan upload, reading feedback, navigating the action plan.

02

Pre/post skill assessment — standardized writing samples at baseline and after six weeks, scored blind by trained raters using the DASH instrument, to measure objective skill change rather than self-report.

03

Self-efficacy measurement at baseline, midpoint, and post — would track whether confidence and objective skill move together, directly testing the coach-framing and objective-anchoring decisions.

04

Structured specialist interviews — would validate the clinical soundness of the skill categories, exercise progressions, and specialist-sharing feature with occupational therapists and writing specialists.

[ portfolio prototype ]

From academic proposal to a conceptual interactive build

To make the design rationale tangible beyond the written proposal, I independently rebuilt WriteRight as a standalone web prototype — a four-tab Next.js application (Scan, Progress, Tips, Profile) carrying the same three interaction principles into a working UI.

Note

A conceptual portfolio piece, built solo and separately from the class project. The handwriting analysis is simulated for demonstration — it is not real computer vision, and the proposal’s AI Photo Scan Analysis has not been built with real CV.

Click to expand · prototype walkthrough (simulated analysis)
[ reflections ]

What I’d carry forward

01

Theory-grounded design holds up under scrutiny. Tying every interaction decision to a specific research finding made the rationale defensible when questioned — a habit worth carrying into professional UX work.

02

Cross-disciplinary partnership sharpens scope. Working alongside a special education researcher meant balancing HCI interaction-design instincts against rigorous qualitative and mixed-methods research standards.

03

A working prototype is not the same as a validated one. Building the portfolio MVP made the concept tangible, but the case study has to be honest that “AI-powered” describes the proposed design, not a built or tested system.

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Colin Roberts
© 2026